Just wanted to show you guys some examples of ideas we've kicked around but are ultimately not going to be in the game and why.
1) Approach: When we were working out how rooms would work in 2.0, we considered having to approach people and things in order to interact with them. We decided that adding even more roundtime/lag would have more 'ick factor' than 'wow factor'.
2) Pirate Class: Blasted landlubbers made this idea walk the plank.
3) Wood mage: Djarjak has the idea of "A new mage type that manipulates plants and wood in the way that others manipulate stone or water. (the lost element) " but at this point we're focusing primarily on the elements found in 1.0.
4) The Quicksand Sea: This was to be the basis for the pirate class (Arr!). Shalooonsh and I were going to place it smack dab in the middle of the world so you had to cross it to get anywhere *evil grin*. Perhaps we made a tactical error in calling it "The Sucking Sea"
5) Messenger System: aka the Pony Express, NPCs and PCs would take jobs delivering messages between cities. The presence of psionics and the departure of its proposer, Ashyom, left this idea in the dust.
6) The Gelid Chasm: Eniriah proposed an arctic area composed only of rock and ice. While it was very creative, the consensus was it wasn't quite right for Zalanthas.
7) Broken Mountain: Naiona proposed an underground cavern area with a race of mutants descended from interbreeding of humans and elves. This proposal suffered from endless "Brokeback Mountain" jokes. Another 'cavern' settlement, Kalamoor, was approved instead.
8) Marsh Dwarves: Tlaloc proposed a new race based on the bald DS dwarf, but without a focus.
9) No Middle Class: Naiona proposed a system where almost everyone would be dirt poor with no chance of advancement, and "wealth in tiny amounts - with the average PC [having] little chance of ever achieving it". This was eventually scrapped in favor of a player-driven economy.
10) Magick city: There were a couple of different proposals for cities that were not only accepting of magick, but entirely populated and ruled by magickers. At this time, nothing like this is planned for implementation.
Aww... the Wood Mage seemed like a neat idea. What a shame.
Posted by: Winterless at January 25, 2008 07:10 AMThank god (9) and (10) aren't happening.
Posted by: Synthesis at January 25, 2008 09:35 AMI really, really enjoy these type of updates. Thank you for the taking the time to submit them.
Posted by: Seeker at January 25, 2008 09:41 AMThe Sucking Sea?
It sounds like the literal translation of some stark sounding name such as the Yytrix Nor.
Posted by: lysine at January 25, 2008 03:18 PMAwwww, fuck. The Sucking Sea combined with the pirate class, would have been amazing. Especially if you have some islands scattered here and there with caves and other shit to store treasures and stuff in. Bah.
Posted by: rishenko at January 26, 2008 07:16 AMIt's a shame about a pony express. Sometimes messages do not have to be in sentences. They can be bills, accounts, trading informations, books. All sorts of things that is simply too taxing to A relay over the way, and B actually remember and comprehend as it's relayed over the way.
I mean imagine the amount of documentation Nenyuk uses. While 'some' things admittedly are relayed over the way, but do you really think they dont send parchments upon parchments of data to each other ?
Posted by: Folker at January 27, 2008 08:09 PM