Based on the feedback from everyone we've made some changes to Tyleki, from how it was when we first announced it.
We've gotten rid of the mindbenders, they're simply outlawed from Tyleki and discovery of one will either result in its death (if the person dealing with it is confident their militia can take it down and that the person actually is a mindbender) or exile (if they're uncertain they can take it on or if they're uncertain it truly is a mindbender). They aren't trusted or accepted by normal people in Tyleki, although a good way to get rid of a competitor, if you can afford it, is to bribe a ruling family member and then accuse the person of being a mindbender.
However with mindbenders gone, we were left with trying to work out a way for the Tyleki ruling families to keep magickers under control. We had considered uniting the three militias into one force, as they'd be more effective that way, however the three separate militias seemed fairly popular. Instead we decided to have a special herb used in a tea that when drunk, limits the ability of a magicker to use their magick (doesn't negate it completely, but does make it more difficult). This herb will be foragable from where it grows, but specific details have yet to be worked out. The tea also has the side-effect of being extremely addictive and also causes changes in the person's physical appearance (which changes are yet to be determined) so that magickers have a harder time hiding.
Also there won't be widespread acceptance of magickers. Instead it will be up to players to decide their opinions on magickers, although most Tylekans would probably consider them to be dangerous to a degree with non-drugged magickers extremely dangerous.
This will help lower the tensions between the ruling families and ordinary citizens a bit as they won't appear to have super weapons pointed at each other.
Unrelated to the above, people were confused with this paragraph:
While only the Council can make laws, they cannot enforce the law and are instead reliant on the founding family guards to do this. In earlier times, the Council had more control over Tyleki. With the recent tension between the ruling families and the townspeople, the families have taken back much of the control from the actual Council.
In a ruling family there are two ways to gain power: become the family's leader or become the family's council representative. The power the Council representatives have within their family differs from family to family, but at their most powerful they have greater control then the family's leader.
The reason for this dual-power is because of a law was passed early in Tyleki history by the Council, that forbids the family leader from also being the Council's representative. This is fertile ground for tension between the leader and representative of a family. Sometimes the two have a power struggle for many years, other times one has dominated the other. In some family's this is more likely then in other family's, because of how the council represntative is chosen within a particular family.
A lot of other questions, comments and concerns were raised on Tyleki, however I'm not sure if this addresses them or not, so please ask again any questions you still have.
Oh and Ovirne from a previous post is a war hero ;)
Posted by ammit at January 27, 2008 05:24 PMI'll admit, I thought the previous configuration had a lot of merit to it, but I'm glad to see the staff continues to put forth innovative ideas.
Posted by: Dalmeth at January 27, 2008 11:18 PMSo what exactly would motivate a magicker to want to start drinking the tea at all if it not only weakens them but makes it so they can't stay hidden for long?
Posted by: DaeDroug at January 28, 2008 06:27 AMOh, you know, things like thirst, hunger, and all those nasty beasties outside Tyleki that are supposed to inspire fear in magickers but currently don't.
I know trying to roleplay a realistic point of view as opposed to coded power isn't always the most fun sort of thing, but I do think it is the best place to start at.
Posted by: Dalmeth at January 28, 2008 08:46 AMSo what exactly would motivate a magicker to want to start drinking the tea at all if it not only weakens them but makes it so they can't stay hidden for long?
If they feel they can survive a trip to a place where they won't get caught (or even better, be accepted) then absolutely nothing. And if the tea has this effect, all the better as far as the ruling families are concerned.
So wait is the tea somthing that everyone drinks in tyleki and if you don't then it's suspicious? Not quite sure how not being able to survive a trip to some where other then tyleki would be motivation to drink the tea. If you can't survive such a trip why not just chill in tyleki and not drink the tea?
Posted by: DaeDroug at January 29, 2008 06:00 PM